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shootr

shootr was started as my project thesis for my degree, its a side-scrolling platformer-shooter built from the ground up in XNA. The game was to realize familiar platformer archetypes whilst adding fresh, innovative gameplay, and would also be highly customizable so that others could create their own levels and styles.

Let me know what you think on Twitter :D

 

Size: 53.1MB 
Date: 2nd Feb 09
Platform: Windows XP/Vista/7

 

Click to view development videos Part 5A Part 5B Part 4Part 3 Part 2 Part 1


You can view my project poster outlining my aims, objectives and research here, and you can see my schedule below.

Task

Time allowance

Starting

Implement basis for platformer functionality including placeholder graphics in an object oriented manner, set up classes etc

3 Weeks

3rd Nov 08

Mouse-pointer aiming & camera movement

1 Week

24th Nov 08

Implement Particle System

1 Week

26th Jan 09

Implement bone-style animation including weapon firing

1 Week

2nd Feb 09

Simple enemy shooting collision tests

1 Week

9th Feb 09

Enemy AI & balancing

1 Week

16th Feb 09

Menu screen with save/load functionality

2 Days

23rd Feb 09

.png map system with parallax scrolling

1 Week

25th Feb 09

Slow motion functionality linked to movement, physics & animations

3 Days

4th Mar 09

Final graphics & animation design & implementation

1 Week

7st Mar 09

Level design & implementation

2 Weeks

14th Mar 09

Optimize screen resolution and controls for Xbox 360

3 Days

28th Mar 09

Testing, Finishing off and Thesis writing (12,000 words)

Until due (21st April)