shootr
shootr was started as my project thesis for my degree, its a side-scrolling platformer-shooter built from the ground up in XNA. The game was to realize familiar platformer archetypes whilst adding fresh, innovative gameplay, and would also be highly customizable so that others could create their own levels and styles.
Let me know what you think on Twitter :D
Click to view development videos
Part 5A
Part 5B
Part 4
Part 3
Part 2
Part 1
You can view my project poster outlining my aims, objectives and research
here, and you can see my schedule below.
|
Task |
Time allowance |
Starting |
|
Implement basis for platformer functionality including placeholder graphics in an object oriented manner, set up classes etc |
3 Weeks |
3rd Nov 08 |
|
Mouse-pointer aiming & camera movement |
1 Week |
24th Nov 08 |
|
Implement Particle System |
1 Week |
26th Jan 09 |
|
Implement bone-style animation including weapon firing |
1 Week |
2nd Feb 09 |
|
Simple enemy shooting collision tests |
1 Week |
9th Feb 09 |
|
Enemy AI & balancing |
1 Week |
16th Feb 09 |
|
Menu screen with save/load functionality |
2 Days |
23rd Feb 09 |
|
.png map system with parallax scrolling |
1 Week |
25th Feb 09 |
|
Slow motion functionality linked to movement, physics & animations |
3 Days |
4th Mar 09 |
|
Final graphics & animation design & implementation |
1 Week |
7st Mar 09 |
|
Level design & implementation |
2 Weeks |
14th Mar 09 |
|
Optimize screen resolution and controls for Xbox 360 |
3 Days |
28th Mar 09 |
|
Testing, Finishing off and Thesis writing (12,000 words) |
Until due (21st April) |
|



